Nox Part 25: The Front Door's Locked
Автор: mam162
Загружено: 2021-05-31
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Once we’re on the new map, I go up a bit and find a cavern to the east. We need to go into this cavern to reach Grok Torr, so I head in and begin heading down the long, dark corridor. The creatures living in this cave quickly begin to intercept us—it’s crawling with Spiders and Bats. None of them are especially powerful on their own, but in groups they can be potentially dangerous. In particular, the Spider bites can still poison us, and I want to try and avoid that. We initially come across a large Spider and a couple of Small Spiders that I’m able to eliminate with Lightning, and then I give the same treatment to a second batch of the arachnids. Our next opponents are two Bats that fly directly at us, and they’re quickly dispatched. Another Spider then engages us, but we don’t have as much luck against him as I’d like—we’re poisoned before killing him. I take a Cure Poison potion and move on, killing one more Spider and three more Bats before finally making it out of the cave.
At the end of the narrow corridor, we step out into the open. There’s a mana obelisk nearby so we can recharge our mana, but we’re immediately greeted by a White Wolf that has to be put down with Slow/Lightning. A bit further forward is a swampy area with a bridge that we have to cross; on the other side of this bridge is an Ogress camp with several of the green-skinned women ready to kill us. We eliminate all three of them, and I pick up their axes as well as loot the camp’s large sack of gold. From there I continue down the path on the other side of the bridge, encountering several more Ogresses and White Wolves. I eventually collect so many axes I’m weighed down again, so I decide to head back to Loproc to sell the extras. We collect some more gold from selling the axes, and I also loot an area I missed earlier. There’s a small building in Brin that has a locked door, but we can reach through a slot to pick up the Gold Key necessary to unlock it. There’s a chest in here that has some gold, so it’s worth doing. I make sure to stop there and get the extra gold before working my way back to Ogre territory.
I head back to the Ogre map and pick up where I left off. We continue following the trail and I try to break some barrels for loot, but quickly discover there are explosive barrels in this area—striking one of those causes an explosion that does some damage to us. Regardless, that’s just a secondary concern. I keep following the path and finally reach an open area where four Ogresses are waiting. Luckily, they only attack one at a time and we can pick them off one by one. There’s a mana obelisk nearby, so we can recharge a little between fights. I Lightning the first three to death, but decide to kill the fourth with a Fireball to save some mana. Once they’re gone and our mana’s fully recharged, I advance forward and go through a gate. This is the outer gate of Grok Torr, and there are several White Wolves protecting the outer courtyard. They’re easily dispatched, but the real problem is that the inner gate to the city is locked shut. There’s no way to get inside, so we’ll have to find an alternate path. I make a point of going through the courtyard and clearing out the White Wolves, and also killing enemies in the city that get too close to the walls—we can target them with Lightning through the walls, and we kill our first male Ogres that way. Once I’m satisfied that the coast is clear, I make my way to a small cave on the northern edge of the map. There’s a hole here that we can drop through, and we’ll then be able to enter the city from underground.
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