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DAUNTLESS EP 5: DONT BE THAT GUY!!! TEAMWORK MATTERS

Автор: Bruce Wulfe

Загружено: 2017-08-31

Просмотров: 526

Описание: Please watch: "DAUNTLESS EP 4: BEST GEAR PROGRESSION, ASPECTS AND ELEMENTS!!"
   • DAUNTLESS EP 4: BEST GEAR PROGRESSION, ASP...  
~-~~-~~~-~~-~

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ARMOR ASPECTS!: https://dauntless.gamepedia.com/Aspects

WEAPON ANALYSIS: https://docs.google.com/spreadsheets/...

Dauntless takes place in a fantasy setting, where a cataclysmic event has torn the world apart, releasing dinosaur-like Behemoths that prey on the surviving humans. Players take on the role of Slayers to take down Behemoths, collecting loot that they used to craft and upgrade weapons and equipment as to take down larger and more powerful Behemoths. While hunting, the game plays as a third-person action game; the player uses a combo system to attack the creature, while monitoring their own health and stamina gauge. Such hunts can take upwards of twenty minutes of in-game time to complete.[1] The game can be played both as single player or co-operatively with up to four people

Phoenix Labs was formed by former Riot Games developers Jesse Houston, Sean Bender and Robin Mayne,[3] and as of January 2017 includes 40 developers formerly from BioWare, Blizzard Entertainment, and Capcom developers.[2] While a small studio compared to the AAA studios they left, Houston said that they are positioned in a way to offer "a new, unique approach to crafting AAA experiences".[3]

Dauntless will be the studio's first release. It was heavily inspired, as well as frequently compared to, Capcom's Monster Hunter series, which can see hundreds of hours put into a game by a player;[2] the developers themselves have over a collective 6000 hours in various Monster Hunter titles.[4] Dauntless was also influenced by Dark Souls and World of Warcraft.[3] Houston credits Dark Souls specifically for helping to prove out that there is a market for "hardcore action games" focused on player versus environment encounters, which allowed them to take a safe risk on their approach to Dauntless.[5] The game is intended to be played co-operatively as they see it as a social experience.[3][6] Houston said that they plan to make extremely difficult quests within the game, so that while most players will be able to reach a principle endgame state, only a few will be skilled enough to take on these quests, similar to some quests in World of Warcraft.[5] The game's look and feel was inspired by the animated film Tangled and other Disney films, keeping a sense of hyper-realism so that the game's graphics will age well.[5]

Since its announcement, the game has garnered a great deal of interest from players, prompting Phoenix Labs to be much more transparent about the development plans for the game and interact with their fans to help guide development.[5] They also plan to move the closed alpha sooner by a few months to get more early feedback.[5] They later announced plans to start the alpha testing in April 2017.[7]

The game was first revealed during The Game Awards in December 2016.[3] Phoenix Labs plan to start with a closed alpha period, followed by an open beta period prior to the game's full release in the last quarter of 2017.[2] The alpha was launched August 18, 2017;[8] though players could register to be selected for the alpha, Phoenix Labs also offered premium early alpha access in for-cost packages that included in-game buffs, features for customization, and the ability to create guilds.[9] By the PAX East 2017 event in March 2017, they had the basic combat for the game completed, and were starting the development of the impact of skills and boosts into the game.[5]

While there will be microtransactions in the game, the developers plan to limit this to cosmetic items and temporary boosts rather than to require players to access game content.[1] Houston said it was important to them that players shown wearing rare armor or weapons in the game got those through skill and not by "a deep wallet".[5]

Dauntless is currently planned for a personal computer-only release, but Phoenix Labs have been in discussions with publishers for consoles, and would like to support cross-platform play if they do publish to these systems.[5] Houston said that his team was not worried about potential competition from Monster Hunter: World, which was announced to be coming in 2018 for personal computers and consoles during the Electronic Entertainment Expo 2017 in June 2017. Houston said "The more AAA products that are coming into this genre, the wider it’s going to get", and believes that Dauntless differs itself by being tuned to a co-operative experience and using free-to-play mechanics

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