Mega Man X - Sigma Stage 3 (Bosses: AA, SC, SM, LA, FM, Maverick Tank)
Автор: 247BigDog
Загружено: 2010-04-18
Просмотров: 12943
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Six bosses in this stage, so there isn't much actual "stage" traveling to do. Charged Chameleon Sting can get you through the most crowded section, after Launch Octopus.
The first five bosses are essentially repeats of the first time you fought them, if you're going in the same order I did.
(Charged) Electric Spark makes very quick work of Armored Armadillo.
Sting Chameleon falls into a simple pattern, shown here, when you use Boomerang Cutter.
For Spark Mandrill, Shotgun Ice does the job.
Again, to stay damage free, using Boomerang Cutter can be useful to disable Launch Octopus, though if you're not particularly acrobatic, you may need Boomerang Cutter for the final boss.
Flame Mammoth is no problem with Storm Tornado in hand.
Armored Armadillo begins: 0:11
Sting Chameleon begins: 0:51
Spark Mandrill begins: 1:32
Launch Octopus begins: 2:15
Flame Mammoth begins: 3:09
Maverick Tank begins: 3:55
For the Maverick Tank, you're going to need to stay very active. Boomerang Cutter does a good deal of damage, though I find the dashing uncharged X-Buster trick to work nearly as well and create a much more enjoyable battle. A few things to keep in mind:
You can dash along the bottom half of the tank when the two halves are separated.
When the bottom half collides with a wall, the room will shake, causing X to fall down for a few seconds if you try to climb on either wall. Moral of the story: don't wall-hug unless you're sure it's safe.
When the Tank uses its laser ball attack, dash along the ground as soon as it's fired in order to dodge it.
Keep dash jumping all over the place, picking off hits with the uncharged X-Buster for 2 points of damage per hit!
Game: Mega Man X
System: Super Nintendo
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