How I Create Seamless Shader Blends in Blender with Geometry Proximity
Автор: Johnny Matthews
Загружено: 2025-08-19
Просмотров: 1257
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In this tutorial, I show you how to create a seamless material blend in Blender 4.5.1 using geometry nodes, updated from my original Blender 2.93 video. I walk through setting up a Suzanne head with PBR textures, chrome shaders, and adaptive subdivision while using an icosphere with object info and geometry proximity to drive a mix attribute. With this setup, you can blend materials interactively and even control displacement for more dynamic results. Whether you are a Blender beginner or an experienced digital artist, this step by step guide will help you understand how to use named attributes, float curves, and mix shaders to create flexible material transitions for your 3D art and animation projects.
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