Super Mario Bros. 3 Playthrough Part 6
Автор: Japancommercials4U2
Загружено: 2011-07-16
Просмотров: 3779
Описание:
In this part we finish Giant Land and begin Sky Land. I did World 4-6 before World 4-5. Sky Land is pretty... weird for a name of one of the worlds. This part shows these levels:
World 4-4: Another underwater stage. So far, this is the easiest underwater stage in the game. All you need to do is stay near the bottom and swim past all of the giant blocks while avoiding Spinies dropped by the Lakitu. It's really easy if you're swimming quickly.
World 4-5: This stage introduces Missile Bills, a reddish Bullet Bill that sometimes tries following Mario. This level mostly consists of Bullet Bills and Missile Bills. There is a block that releases a beanstalk when hit. Climbing up it takes you to a Tanooki Suit and a switch for Silver Coins. Too bad the Tanooki Suit didn't last long. That's fine though, as I got one earlier from a Toad House.
World 4-6: This stage has doors in some parts of the stage. Going through one will change the size and obstacles of the stage. If everything is already giant, everything will become normal size. It does the opposite if you enter it while everything is normal sized. You need to decide which size everything should be to progress through the level.
World 4-Fortress 2: This stage contains a lot of Dry Bones. You need to jump across Donut Lifts across lava to reach a small area with Dry Bones. Run to the right and hit the block to release a P-Switch. Not try jumping high enough (It's better to run then jump to it) to land on the switch. Enter the gap that's in between the Silver Coins that appear. Next, you need to ride Arrow Lifts to avoid Piranha Plants. Enter Pipes and use Arrow Lifts to the top of the room. Enter the pipe at the top, and battle the Boom Boom of this Fortress. Again, this Boom Boom is as easy as all of the other ones if you time your jumps right.
World 4-Airship: This is an auto-scrolling stage that doesn't contain cannonballs or Bullet Bills as the main obstacle. This one contains Rocket Engines that shoot flames at certain times. You must time you jumps correctly to avoid the flames. Iggy Koopa fights like Larry and Morton Koopa Jr. in which he shoots rings from the wand and runs around the room. Three jumps or a few Fireballs will defeat him.
World 5-1: A simple stage that has Chain Chomps and introduces Nipper Plants. You cannot jump on Nipper Plants as they'll jump up to bite you if you attempt it. If you're Raccoon Mario, use Mario's tail attack to kill the Nipper Plants. They're everywhere in this level.
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