A Brief History of Pocket Dimensions
Автор: LiamSixx
Загружено: 2025-04-23
Просмотров: 7456
Описание:
Where do items go in video games? When Link picks up an apple in Zelda, it vanishes... but into what? This video essay explores the hidden logic of Pocket Dimensions, moving beyond simple "Hammerspace" to reveal a 5-Level Framework for understanding these secret spaces in games, anime, and fiction.
Discover the difference between a simple storage trick and a dimension with its own rules, persistence, and narrative weight. We analyze examples from The Legend of Zelda (Ocarina of Time, Breath of the Wild, Majora's Mask, Link's Awakening), Pokémon, Minecraft, Dragon Ball, Undertale, Genshin Impact, and more, revealing how pocket dimensions aren't just mechanics, they're fundamental tools of storytelling and world-building.
Minor Spoiler Warnings: Using examples from The Legend of Zelda (Ocarina of Time, Majora's Mask, Link's Awakening, Twilight Princess, A Link Between Worlds, Breath of the Wild), Pokémon, Dragon Ball, Resident Evil 4, Minecraft, Undertale, Doki Doki Literature Club, Persona, and more.
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🔷CHAPTERS🔷
0:00 Intro
2:45 Level 0 - Hammerspace
9:17 Level 1 - Functional Fictions
14:33 Level 2 - Persistent Systemes
20:39 Level 3 - Walkable Worlds
26:44 Level 4 - Metaphysical Theaters
32:12 Level 5 - Godspace
41:14 Outro
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