Making a Storybook in Unity with Scriptable Objects
Автор: GameDev with Tony
Загружено: 2025-06-16
Просмотров: 1151
Описание:
Scriptable objects act as data containers and can exist independent of any scene or game object. They have a wide array of uses to store and access structured data, such as game configuration settings, a list of high scores with player's names, and character dialogue. In this tutorial we'll cover how to construct a digital storybook using scriptable objects to hold the page data. Two approaches will be covered: an array-based structure and a node-based linked list system.
00:00 - Introduction
00:32 - What are Scriptable Objects?
01:47 - Project Setup
04:09 - Fade Transition
06:26 - Array-Based Storybook
12:13 - Linked List Storybook
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