Th18 Super yeti + Thrower + RC Invi charge + Totem spell = Unstoppable army || Clash of Clans || COC
Автор: Zulmi Clasher
Загружено: 2026-01-27
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Th18 Super yeti + Thrower + RC Invi charge + Totem spell = Unstoppable army || Clash of Clans || COC
Th18 Super yeti + Thrower + RC Invi charge + Totem spell = Unstoppable army || Clash of Clans || COC
Army Link: https://link.clashofclans.com/en?acti...
This is the "Core-Breaker" of the 2026 meta! By combining the surgical precision of an RC Invisibility Charge with the raw power of Super Yetis and the long-range "bounce" damage of Throwers, you create an army that has no weak points.
Here is your professional YouTube-ready guide for the TH18 Super Yeti Thrower "God-Mode" Smash.
🏆 UNSTOPPABLE! TH18 Super Yeti + Thrower + Totem Spell (RC Charge Meta 2026)
Town Hall 18 has met its match! This is currently the #1 "High-Skill" ground strategy in Legend League. While spam armies can fail on Anti-3 star bases, this surgical approach uses the RC Invis Charge to delete the Monolith or Town Hall, allowing the Super Yeti + Thrower pack to cruise through the rest of the base.
🛡️ Why This Combo is "Unstoppable":
The RC Sniper: Using Invisibility Spells with the Royal Champion and Spirit Fox allows you to remove the base's biggest threat before the main attack even starts.
The Thrower Advantage: Throwers can hit buildings 3 layers deep. When protected by Super Yetis, they can destroy Revenge Towers and Guardians without ever entering their range.
Totem Reset: The Totem Spell ensures that any Single-Target Infernos or remaining core defenses are distracted by "ghost targets," keeping your expensive Super Yetis at full health.
⚔️ The 3-Phase Mastery:
1. The Surgical RC Charge (The Key)
Identify the Monolith or Town Hall. Drop your RC and time your Invisibility Spells (1 every 4.2 seconds).
Goal: Snipe the core HVT (High-Value Target).
Pet: Must use Spirit Fox for that extra layer of invisibility.
2. The Power Funnel
Use your Barbarian King (with Giant Gauntlet) on one side and a Siege Barracks on the other. This creates a narrow corridor for your Super Yetis and Throwers to stay grouped.
3. The Smash & Totem Chain
Deploy the Super Yetis first, then the Throwers and Grand Warden.
Warden Ability: Use the Eternal Tome early if the Eagle Artillery is targeting your Throwers.
The Totem Pave: As you enter the core, drop Totem Spells in a line. This "paves" a path of distractions that forces defenses to retarget away from your troops.
#ClashOfClans #COC #TH18 #DragonRider #InfernoDragon #TotemSpell #3StarStrategy #LegendLeague #COC2026 #AirMeta
VIDEO CHAPTER
00:00 INTERO
00:10 ATTACK 1
03:00 ATTACK 2
05:35 ATTACK 3
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