OpenAI Codex App Hands-On Testing – It BUILT a GTA Clone!
Автор: Bijan Bowen
Загружено: 2026-02-02
Просмотров: 8003
Описание:
Timestamps:
00:00 - Intro
00:44 - First Look
01:25 - Technical Look
04:22 - App UI First Impressions
05:05 - Custom Persona Setting
05:41 - Skills Implementation
06:41 - GTA Clone Vibe Coding
08:18 - First Result
10:55 - Image Generation Design Reference
12:58 - Planning Improvement Test
14:40 - Second Version Vibe Coding
16:14 - Web Developer Skill Test
17:28 - Third Version Vibe Coding
19:33 - Gameplay & Detail Improvement Test
20:10 - Fourth Version Testing
21:33 - Insulting Feedback Prompt Test
22:12 - Final Result Testing
23:15 - Definitive Edition Gameplay Testing
24:51 - Closing Thoughts
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In this video, we take a hands-on look at the newly released OpenAI Codex App, testing how well it performs in a full vibe-coding workflow. Rather than simple code snippets or demos, we push Codex through iterative planning, persona configuration, skill selection, and multi-version development to see how far it can go autonomously.
Starting from a simple idea, we let Codex plan, generate, and refine a GTA-style game clone, improving gameplay, visuals, structure, and detail across multiple iterations. Along the way, we test how Codex responds to feedback, handles design references generated from images, adapts to criticism, and incorporates more complex developer skills.
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