From Animals to Cavemen | Rimworld Part 2
Автор: Cryomancer
Загружено: 2026-01-05
Просмотров: 41
Описание:
Broken mic audio only lasts a bit at the beginning, doubled game sounds will be fixed for next time.
We actually get started, building a small base and progressing through the Basics. After unlocking the foundation of the game, we can actually make progress.
Inspired by:
/ @auntsiadina
While we won't be making any meaningful progress on goals for now, we do have some early wins. Orange and Sandy started with completed "Get Married" aspirations, and we have a surprising amount of old pawns showing up. Using Bascilius Bestower, we've got a head start on getting Psycasting started.
Vanilla Goals
All "Victory" Endings minus Archonexus
Gravship to wipe out hostile factions
Survive as long as possible,
Bonus points for every 10 years or colonist that dies of old age
Lose points for each Game Over/Wanderers Join
Modded Goals
Create a fleet of vehicles, including a high speed train
Train pawns with multiple skills in the 50s
Setup Colony University with classes to teach pawns skills
Dedicated Author Colonists creating Legendary books
Reform Ideoligion to completely different state
Squad of Max Level Psycasters
Squad of Warcaskets
Create a second colony to contain the VFE - Empire Royals
If possible, make them all ascetic androids
Complete ALL Vanilla Quests Expanded Questlines
Build maxxed out several ARC Generators, Geothermal AND Nuclear
Secure the Cryptoforge* and make as much gear as possible
Create super soldiers with Ancients tech
Prevent Deathpall apocalypse
Create a resort colony for visitors
Might not be a separate colony
Fulfill ALL Colonist Aspirations
Some might have to be changed
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