VXAO VS VXGI VS HBAO+ Performance UE4
Автор: N nOni
Загружено: 2017-04-26
Просмотров: 16705
Описание:
One thing you guys need to keep in mind this scene i didn't rebuilt the light so what you are seeing here is the baked light + dynamic light/VXGI/VXAO and not only movable light.
I have GTX 1070 with corei5 2500K
result is great VXAO have nice AO and performance with adding small amount of HBAO+
This is ue4 NVIDIA branch 4.15 , https://github.com/NvPhysX/UnrealEngi...
what CMD means :
r.HBAO.Enable 1 (enable HBAO+) 0 to disable it
r.VXGI.AmbientOcclusionMode 1 (enable VXAO ) 0 will disable it
r.VXGI.DiffuseTracingEnable 1 (enable VXGI) 0 will disable it
Note VXAO need VXGI (r.VXGI.DiffuseTracingEnable 1) to be enabled but once you enable VXAO VXGI will be disable by auto but sill need to be enable (r.VXGI.DiffuseTracingEnable 1).
you can't get VXGI and VXAO together as VXAO will disable VXGI automatically .
to enable VXGI make sure your light is movable and VXGI is checked and your post process VXGI is checked too .
Sound track used in this video Alone - Viren all right reserved for its original owner .
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