Trails Beyond the Horizon PC - Ryzen 7 5700X & RTX 5060 Ti 16 GB - Release Version Testing
Автор: Sholva
Загружено: 2026-01-17
Просмотров: 101
Описание:
Greetings, everybody.
Today we’re testing the full release version of Trails Beyond the Horizon, on the Ryzen 7 5700X and Nvidia RTX 5060 Ti 16 GB.
My current PC specs are:
-CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Zotac Twin Edge 5060 Ti 16 GB, 0.975V|+375 MHz Core|+2000 MHz Mem UnderVolt, WHQL driver 591.74.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Main Monitor: LG UltraGear 27G640A-B - 1440p@300 Hz
-Secondary Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz
-ReBAR ON (BIOS, etc.) but OFF in Driver by Default for this game.
-HAGS ON.
-DSR uses 33% Smoothing
Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/...
Some timestamps for this video:
00:00 - Intro and some thoughts about new updates from Demo (DLSS 4.5, etc.)
01:55 - [1440p]Ultra Preset, Daybreak I & II compared to Horizon, Running around Old Town (Edith) and static scene too
05:59 - Horizon Graphics Presets Scaling, both regular presets and then all normalized to DLAA 4
07:58 - DLSS 4.5: Side by side comparisons vs DLSS 4, Presets L & M differences and personal recommendations
15:17 - DLSS 4.5 Presets L & M: which one's better for Horizon @50% Scale: Specular Shimmering observations
19:41 - DLSS 3 vs 4 vs 4.5: Temporal Stabilization and Aliasing Coverage, outside Montmart (Old Town, Edith)
21:50 - Detail Density & Detail Draw Distance Visual and Performance Scaling, Edith Western Outskirts
23:05 - Enemy Draw Distance Scaling
24:22 - [1080p]Ultra Preset, 65% DLSS 4, 120 FPS In Game Cap, some Outdoors Gameplay
28:32 - [1080p]Ultra Preset, DLAA 4, 72x2 FPS Lock w/Smooth Motion, more Outdoors Gameplay
30:13 - [1440p]Ultra Settings, 50% DLSS 4.5 (Preset L), 120 FPS Lock, Outdoors Gameplay
32:26 - [1440p]Ultra Plus Settings, 50% DLSS 4.5 (Preset L), 60x2 FPS Lock with Smooth Motion, Outdoors Gameplay
34:38 - [4K DLDSR]Custom Settings, 50% DLSS 4.5 (Preset M), 60 FPS Cap, Outdoors Gameplay
38:29 - [4K DLDSR]Custom Settings, 50% DLSS 4.5 (Preset M), 60x2 FPS Cap w/Smooth Motion, Outdoors Gameplay
39:13 - [1440p]Ultra, 50% DLSS 4.5 (L), some more 120 FPS Indoors Gameplay & Closing Thoughts
Since I already covered the Demo version for Beyond the Horizon, in this video I decided to focus a lot more on testing the newest feature added in a recent update: DLSS 4.5, and how it compares against DLSS 4 and also even DLSS 3.
DLSS 4.5 can use two new model presets, which are labelled as “L” and “M” and, in this particular game, they offer quite different results so, after quite a bit of testing, I reach a solid conclusion on which one fits this game best, for my preferred resolutions.
As it is tradition, this is an excellent high quality PC port by PH3, it runs flawlessly and scales up very well when tuning down settings and upscaling factors.
It is an absolute treat to play a game like this on the PC because of this and, hopefully, my testing and conclusions can be of any help to you guys out there but, remember, as always, you have to use the settings, resolutions and other stuff that best suit your system and personal preferences.
Happy Trails, everyone, and I will see you next time : )
#TrailsBeyondtheHorizon #RTX5060Ti #Ryzen5700X
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