How we implemented sound with FMOD - Devlog #15
Автор: Fly Game Studio
Загружено: 2023-04-23
Просмотров: 2550
Описание:
#gamedev #unity #indiegame
Hey there! In this video, I'm showing the latest improvements to my game "Too Far, Too Late", the colony survival game in space.
We added a new level, Mars, and implemented survival gameplay mechanics such as endurance and sleep. A modular need structure allows for future additions of oxygen and food requirements. A colony schedule was developed to prioritize colony needs and ensure colonists sleep at night. Additionally, a sound designer joined the team to create a realistic sound ambiance using FMOD.
Here are the subjects detailed in the video:
Game-specific features of Mars
Introduction of needs for the Survival mechanics
Prioritization system for colony tasks (Scheduler)
Integration of FMOD for sound design
We hope you enjoy this episode and get excited about the progress we've made on our game. If you have any questions or comments, feel free to leave them below. Don't forget to follow our project on our Discord channel and Twitter for updates and announcements!
Follow my project on Itch-io: https://exca133.itch.io/tftl
Follow me on Twitter: / flygamestudio1
Join me on Discord: / discord
Subscribe to see our future devlogs and updates!
Chapters:
0:00 - Intro
0:42 - New level: Mars
1:50 - Base for Survival Mechanics
3:41 - Schedule for Priorities
5:06 - Sound Design with FMOD
5:47 - FMOD sounds parameters
6:49 - Trigger Sound from Animations
8:34 - Next steps of the project
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