better mountain generators that aren t perlin noise or erosion
Автор: CodeTube
Загружено: 2024-12-20
Просмотров: 14
Описание:
Download 1M+ code from https://codegive.com/fffa4bc
creating realistic mountain terrains in procedural generation often employs techniques beyond perlin noise and erosion. one alternative method involves using *fractal noise* and **diamond-square algorithm**, both of which can produce varied and interesting terrain. this tutorial will focus on these methods along with some code examples in python.
1. fractal noise
fractal noise is generated by combining multiple layers of noise at different frequencies and amplitudes. this technique allows for the creation of more complex and natural-looking terrains.
steps to generate fractal noise
1. **generate base noise**: use a noise function like perlin noise or simplex noise.
2. **layering**: combine multiple octaves of noise. each octave has a different frequency and amplitude.
3. **normalization**: normalize the result to ensure values fall within a specific range.
code example: fractal noise
```python
import numpy as np
import matplotlib.pyplot as plt
from noise import snoise2 this is an external library for simplex noise
def generate_fractal_noise(width, height, octaves, persistence, lacunarity):
noise = np.zeros((height, width))
max_value = 0 used for normalizing the result
for octave in range(octaves):
frequency = lacunarity ** octave
amplitude = persistence ** octave
for y in range(height):
for x in range(width):
noise[y][x] += snoise2(x / frequency,
y / frequency,
octaves=1,
persistence=persistence,
lacunarity=lacunarity) * amplitude
max_value += amplitude
normalize the result
noise /= max_value
return noise
parameters
width, height = 512, 512
octaves = 6
persistence = 0.5
lacunarity = 2.0
generate and plot fractal noise
fractal_noise = generate_fractal_noise(width, height, octaves, persistenc ...
#MountainGeneration #TerrainCreation #numpy
fractal noise
simplex noise
cellular noise
turbulence function
diamond-square algorithm
Voronoi diagrams
landscape synthesis
gradient noise
multi-fractal generation
terrain modeling
noise textures
procedural terrain
3D noise functions
heightmap generation
organic landscape generation
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