SMW2: Yoshi's Island:
Автор: SpeedDemosArchiveSDA
Загружено: 2012-12-08
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Carl SWAGAN!! This run here is the first new Super Mario World 2 run on the site since 2005 (tri hex we love you). Audio commentary is included.
For more information about speedrunning Yoshi's Island, check out the wiki at: http://yoshispeedruns.wikia.com
THE NEXT MARATHON HAS A DATE: Jan. 6-12th. - Look here http://marathon.speeddemosarchive.com/
Download the run here - http://speeddemosarchive.com/demo.pl?...
Game page - http://speeddemosarchive.com/YoshisIs...
Link to SDA - http://speeddemosarchive.com/
CHECK HERE for AGDQ date, schedule etc - http://marathon.speeddemosarchive.com/
Live speed runs - http://www.numbersmw.com/
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Released in October 1995, this prequel to the Mario series takes place when Mario is just a baby. When being delivered by the stork, an accident occurs and Mario ends up on the island of the Yoshies, who transport him around the island seeking his other half. The game was re-released in September 2002 as "Yoshi's Island: Super Mario Advance 3" for Game Boy Advance with six new secret levels. Source: SDA game page.
« C a R L . S w a g a N » presents ...
In association with Speed Demos Archive,
Super Mario World 2: Yoshi's Island
First off, I would like to give a huge thanks to Speed Demos Archive and everyone involved on their end, for providing me with so much excellent entertainment over the years, and for continuing to host wonderful charity marathons for great causes.
Yoshi's Island was one of the first speed runs I ever watched on Speed Demos Archive, and I was blown away by how entertaining Trihex's run of the game was. Years later, during Classic Games Done Quick and its sequel the following year, Trihex continued to impress me with his utter disregard for safety for the sake of being as entertaining as possible. Watching Trihex play is what got me into speed running, and his help getting me started on the game have made this run possible.
This any% run (any% means each level was completed as fast as possible, ignoring all the stars/red coins/flowers) is an improvement of 8 minutes and 59 seconds over Trihex's old run. Such a large improvement largely reflects how much more about the game has been discovered since 2005. The only reason it hasn't been improved sooner is because Trihex has since turned his attention to 100% runs.
Because Yoshi's Island contains such a large amount of time-saving but difficult tricks and glitches, simply pulling off all of the tricks in a reasonable amount of time and not dying are the biggest time savers in this run. For example, a frame-perfect jump (i.e. requiring pushing jump during a window of time of 1/60th of a second) in 6-5 can kill a run an hour and 30 minutes in. This run is still far from perfect, but is certainly getting closer.
This run chooses to forgo the 1-1 warp glitches, for the sake of not seeing 1-1 played 5 times.
Finally, I'd like to give huge shoutouts to my girlfriend Sarah, for putting up with listening to Yoshi's Island for hours on end. Also, to the fabulous TASers Spezzafer, Nxcy, and Baxter, for discovering many of the tricks in this game. In particular, Nxcy has been incredibly helpful, taking time to test tricks and route choices for all of the Yoshi's Island speed runners. And again, without Trihex's tireless dedication to this game, this run never would have been possible.
...comments continued here - http://speeddemosarchive.com/YoshisIs...
For more information about speedrunning Yoshi's Island, check out the wiki at: http://yoshispeedruns.wikia.com
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