Modelling a treasure chest in Blender part 2
Автор: Brain strain
Загружено: 2025-12-01
Просмотров: 20
Описание: Tutorial 2nd part to cover UV layout (surface texture placement) in Blender and painting in Photoshop. Use layers to organise the materials of construction, each material getting its own layer; wood, metal and velvet. Make an extra channel to make a metal mask for the brass parts. This can be connected up in the engine's Material Editor.
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