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Procedural Terrain Generation with Dynamic Chunk Loading | Unreal Engine 5 C++

unrealengine5

procedural generation

terrain generation

gamedev

cpp

ue5

procedural terrain

perlin noise

chunk system

game programming

game development

unreal engine tutorial

infinite terrain

c++ programming

procedural world

unreal engine c++

game engine programming

unreal engine development

terrain system

Автор: Léo Séry

Загружено: 2025-03-28

Просмотров: 268

Описание: Procedural Terrain Generation with Dynamic Chunk Loading in Unreal Engine 5

This video demonstrates a complete procedural terrain generation system built in C++ with Unreal Engine 5. The project features infinite terrain generation using a dynamic chunk system that creates and destroys terrain segments as the player moves.

⚙️ Technical Features:
Infinite terrain generation using chunk system
Multi-threaded chunk generation for smooth performance
Dynamic chunk loading/unloading based on player position
Perlin noise-based height generation with multiple octaves
Realistic terrain material with triplanar mapping
Memory-efficient mesh generation with normal calculation
21x21 grid of active chunks (441 total chunks at default settings)

🔄 Generation Process:
1. Chunk grid generation - Creating a uniform grid of vertices
2. Perlin noise displacement - Applying height variations using noise algorithms
3. Vertex triangulation - Connecting adjacent vertices to form terrain surfaces
4. Procedural meshing - Converting triangles into complete 3D meshes with normals
5. Triplanar material application - Applying textures based on surface orientation

💻 Source Code & Project:
GitHub: https://github.com/LeoSery/Procedural...
Portfolio: https://leosery.com/projects/procedur...

This project was developed as part of our Master's 2 degree in game development, implemented by Thibaut Le Perf and Léo Séry.

#UnrealEngine5 #ProceduralGeneration #GameDev #CPP #TerrainGeneration #PerlinNoise #GameProgramming

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Procedural Terrain Generation with Dynamic Chunk Loading | Unreal Engine 5 C++

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