2. Puzzle Design - The Compass - A Course on Puzzle Game Design
Автор: Matthew VanDevander
Загружено: 2026-02-08
Просмотров: 471
Описание:
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Part 1: • 1. Overall Game Design - The Compass - A C...
(Homework)
• What is a Witness-Like?
Games mentioned (in order of appearance):
Taiji, Cosmic Express, Spooky Express, Braid, Öoo, Snakebird, Snekburd, Snakebird Complete, The Witness, Paquerette Down the Bunburrows, Order of the Sinking Star, The Bridge, Can of Wormholes, Polarization, Heroes of Sokoban, Music of the Spheres, Stephen's Sausage Roll, The Talos Principle 2, Opus Magnum, Donkey Kong, Patrick's Parabox, Colossal Cave Adventure, 0PLAYER, Baba is You
Timestamps
00:00:00 - Introduction
00:00:29 - How do you get ideas for puzzles?
00:04:08 - What if I missed some obvious ideas?
00:06:47 - Balancing Completeness with Surprise
00:10:26 - DO Clear Focused Puzzles
00:12:46 - DO Single Puzzle, Single Insight
00:15:41 - N+1 Rule/Zone of Proximal Development
00:17:09 - DO Transcendent Truths
00:22:08 - DON'T Noisiness
00:32:37 - DON'T Off-Topic Difficulty
00:37:59 - DON'T Fetishize Minimalism
00:45:40 - DO Forwards Design
00:58:42 - DO Confirmers / Rejectors
01:03:41 - DO Multiple Solutions
01:06:06 - DON'T Fetishize Multiple Solutions
01:07:39 - DO Misdirection
01:14:43 - DON'T Betray the Player's Trust
01:21:14 - DO A Taste of Hell
01:23:27 - DO Use Gestalt Principles
01:28:07 - Outro and Homework Assignment
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