Creating a Squad Controller AI in Unity - Dev Log Week 5
Автор: Cirtoyt
Загружено: 2021-02-11
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Week 4 Development Log of Creating a Squad Controller AI in Unity:
Added switching between line formation & standard formation based on obstacles within the scene, a new UI wheel to give commands per party member (so far just removing party members), an interact button for adding members to your party when you walk up to them and press the button, as well as a full combat system where damage values and damage speeds are determined on the squad member's class. When in range, party members will go to attack enemies, switching to a new target if they are also in range upon defeating the current target, and then returning to following the main player upon all detected enemies being defeated.
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