Nanite vs Parallax Displacement | RVT Layering Breakdowns on Quixel Walls
Автор: LayerCraft
Загружено: 2025-07-10
Просмотров: 489
Описание:
In this breakdown, I compare true Nanite tessellated displacement with classic parallax (fake) displacement—and share some of my discoveries about RVT. You'll see why Nanite can’t write to Runtime Virtual Textures (RVT), and why that matters.
I walk through how normal vector transforms are now obsolete, the potential problems of sampling RVT inside layers vs the master material, and how far you can push complex RVT masking inside layered materials.
Stick around for real-use examples: layered blends, broken bricks, dirt masks, and roughness overlays—all managed inside a single material system. This is LayerCraft 2.0 in the wild.
Check out on FAB
www.fab.com/sellers/LayerCraft
#unrealengine #nanite #RVT #displacement #parallax #occlusion #layer #materials #quixel #megascans #shaders #breakdown #unrealengine5 #materialsystem #environment #art #gamedev
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