Unreal Engine 5 C++ Beginners Tutorial Part 4 - Shooter Game Project
Автор: Game Dev - Game Creator Accelerator
Загружено: 2025-06-27
Просмотров: 107
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Feeling stuck trying to understand how C++ works inside Unreal Engine 5? In Part 4 of this beginner tutorial series, we finally break down the C++ shooter project and make sense of the header file and how it connects to the engine.
If you're learning Unreal Engine and struggling to figure out how classes, functions, and variables actually work in C++, this is your next step. This episode is all about understanding the structure of the project, and how Unreal “talks” to your C++ code through the header files.
You’ll learn:
✅ How Unreal Engine organizes project subfolders in C++
✅ The game cycle in both Blueprints and C++
✅ What’s inside a header file and why it matters -in detail
✅ The role of UCLASS, UPROPERTY(), and how variables are exposed to Blueprints
✅ What protected functions are and when to use them
✅ What are Structs
✅ What are and how to use Getter Functions
This is the perfect video if you're starting out, switching careers, or building your skills after work.
👍 Like, comment, and subscribe for more beginner-friendly Unreal tutorials.
🎓 FREE TRAINING is available at wulum.com
Part 1 - Setting Up: • Unreal Engine 5 C++ Beginners Tutorial: Pa...
Part 2 - Visual Studio Basics: • Unreal Engine 5 C++ Beginners Tutorial Par...
Part 3 - Object Oriented Programming: • Unreal Engine 5 C++ Beginners Tutorial Par...
Part 4 - Shooter Game Project - Section 1: • Unreal Engine 5 C++ Beginners Tutorial Par...
Part 5 - In progress...
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• Unreal Engine 5 C++ Beginners Tutorial Par...
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00:00 Intro
03:02 Understanding Project’s Subfolders
05:04 The Project’s Blueprints
06:37 The Game Cycle
10:32 The Header File Structure
11:24 Forward Declarations/Implementation
13:11 The UCLASS
14:37 Inside The Class ShooterCharacter
19:13 Protected Functions
20:19 Structs
21:10 Getters
23:00 UPROPERTY Declaration
24:46 UPROPERTY Parameters
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