Procedural Hex Grid - Shader Graph Basics - Episode 46
Автор: Ben Cloward
Загружено: 2022-05-12
Просмотров: 21926
Описание:
In this shader tutorial for Unreal and Unity, I show how to create a procedurally-generated grid of red, green, and blue hexagons. Next week, we're going to use this mask to break up tiling textures and create an infinite texture that never repeats.
Here's last week's video on breaking up texture tiling using the UV Random Transform node:
• Texture Tile Break-up - Shader Graph Basic...
Here's the playlist for the whole series:
• Shader Graph Basics
Here are some other videos on the subject of hex grids:
• Hexagonal Tiling Explained!
• Hexagon Material in Unreal Engine | Downlo...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity
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