TRON 2.0 - KILLER APP Mod v1.2 Preview Trailer 9 (Single Player Fixes 2/4) (1080p HD)
Автор: LDSO
Загружено: 2018-08-09
Просмотров: 1978
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Couldn't fit a list of detailed time stamps for the more important fixes in this video description, so please see the Pinned Comment below for the list.
This trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.
The second trailer was originally meant to show all the remaining Single Player level fixes. But the video became too long, so it had to be split and a third trailer is still upcoming.
One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).
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00:00 - Intro
00:36 - Enhancement to opening cutscene for 16:9 aspect ratio
02:30 - Empty prisoner cells can now be opened with permissions cheat
03:05 - Encryption keys are difficult to destroy with certain weapons, fixed
05:03 - Added sound effect to force field
05:59 - Fixed Exit Port issues
06:26 - Fixed Exit Port beam issues
06:53 - Fixed Exit Port texture issues
08:09 - Switches at energy bridge now work for permissions cheat users
10:46 - Fixed Mooring App switch sounds, added objective completion message
11:49 - Fixed green light "leaking"
12:17 - Fixed switches controlling bulkhead door (right before Ma3a)
13:04 - Fixed Ma3a referring to the player as "Jet" too early
13:17 - Fixed missing build point and objective notifications
13:33 - Fixed Exit Port issues
13:53 - Enhancements to cutscene for 16:9 aspect ratio
15:58 - I/O Node can no longer be used, hint about where to go added
16:27 - Silenced distracting beam sounds, restored Archive Stack help file
17:45 - Restored Power Router help file
18:24 - Fixed Exit Port issues
18:44 - Enhancements to cutscene for 16:9 aspect ratio
19:55 - Fixed permissions cheat users being able to activate useless switch, force field sound added
20:33 - Fixed Escher-like twisted geometry
21:03 - Program NPC now waits to activate bridge
22:07 - Fixed textures on Exit Port columns being too dark
23:30 - Fixed sign above Protocol Socket not displaying info
23:36 - Fixed ICPs' energy armor persisting after being de-rezzed
24:18 - Fixed minor issues caused by using permissions cheat on force field switch
25:44 - Fixed permission in Archive Bin not costing energy
26:02 - Added missing objective completion message
27:12 - Fixed missing mission failure message
28:18 - Outro
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