METASOUNDS: HOW TO SYNC MUSICAL WEAPON SFX's WITH A BEAT! UNREAL 5 - QUARTZ CLOCK - DEEP DIVE
Автор: Brian Michael Fuller
Загружено: 2024-05-06
Просмотров: 2356
Описание:
In this Video I show you how to USE A QUARTZ clock inside the Unreal Engine 5 to Perfectly Synchronize Musical Weapon sounds with a beat. We will use. aFlamethrower that had a pulsing synth sound that loops in perfect time after the player fires and holds the trigger.
Quartz, is the way that Unreal allows you to play perfectly “quantized” or synced frame accurate audio within the Metasound ecosystem. It is an advanced metronome system that gives you the power to “schedule” audio events on the Audio Render Thread independently of the game thread thus ensuring perfect audio lock.
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
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#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #quartz
00:00 Introduction
00:28 DEMO
01:49 Theory Behind Musical SFX Syncing
05:53 Props to My Buddy Jesse
06:29 Quartz Clock Blueprint
12:07 Scripting The Weapon Audio Triggers
18:50 Adjusting The Quantize Settings
19:20 Conclusion
Link To Jesse Henning's VFX Course:
Course Link: https://bit.ly/49H6LyS
Coupon Code: JH1_BMFSALE50
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My Website:
https://www.fullertime.com
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I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
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