Exporting MetaHuman (UE5.5) to Blender (FBX)_V2
Автор: Brotin Chakraborty
Загружено: 2025-11-23
Просмотров: 1772
Описание:
Unreal Engine 5.5 MetaHuman, exporting the face and body separately (FBX) introduces alignment hurdles--manual adjustments needed-but lip sync performance is solid! One export worked flawlessly; exploring deeper UE export options next.
MetaHuman UE5.5 Exporting to Blender (FBX) and
I'm diving into the nitty-gritty of MetaHuman in Unreal Engine 5.5-exporting face & body separately ( tricky part!) leads to alignment issues. Lip sync's working sweet though! One export worked like a charm, but the rest? Manual fixes ahead . Gonna dig deeper into UE's export options later. Tracking progress on!
#MetaHuman #UE5 #UnrealEngine #Blender #FacialAnimation #3DAnimation #GameDev #VFX
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