7:46
Автор: DeathHunterX
Загружено: 2025-11-02
Просмотров: 793
Описание:
1000% enrage Amascut master timer speed kill with melee/necro hybrid point of view (west in, green 2).
Misc items: Equilibrium aura, ful book, ripper demon familiar, best in slot perks both styles.
Relics: Conservation of energy, berserker's fury, font of life.
Melee equipment: T100 EZK, full vestments outfit, enhanced gloves of passage
Necro equipment: T100 Devourer's guard, T100 soulbound lantern, devourer's nexus, full first necromancer's equipment, zorgoth's soul ring
Rotation is not precise and requires adapting to the situation. But generally, for master timer the following should be happening if necro/melee hybrid roll.
Start of kill:
My roll was to quake p1, therefore: stall EZK spec at wars, crystal back to 100%, release EZK spec with quake at start of boss fight. This puts you at 85% adren.
P1: Get back to 100% while getting your conjures out with ghost spec, then living death + adren pot get two skulls in, split soul, bloat, some fingers, etc. Unlikely you will get master timer if the blue bars above scarabs are over 50% by the time it phases. This is the only time the entire kill you are using living death. Otherwise kill will not be fast enough for master timer.
P2 Gorilla: invoke death, skele spec, release volley on gorilla (should have 4 or 5 stacks by now). Improvise if not dead. Speed of gorilla significantly depends on partner. As necro, invoke death + skele spec + 5stack volley is around ~70k damage on gorilla.
P2 Mager/Chains: On mager, soul sap/touch of death when available and skulls. Should be dead before skulls ends, run toward middle chain and let skulls bounce off mid chain, then volley, and bloat if needed. Dive to square that allows you to reach side chain. T90 spec + basic/bloat on the side chain. Neither chain should take more than 3 abilities to kill, ideally only 2.
P3 melee portion: Build adren while running to statue, ideally close to 100% after done with statue. Defensive before zerking, greater barge, two basics, then smash before bleeding assault. At some point you want to chaos roar into an EZK spec, and at some point you want to smash again into an overpower. Otherwise get in a hurricane and quake when possible. This example does not use crits and therefore will not have dclaw specs or meteor strike in it.
P3 necro portion: After zerk is finished, transition to necro. You will NOT have time to living death during this part, otherwise kill is too slow and you will not get master timer. After ghost specing, you want to skulls, split soul, and prioritize all non-living death abilities such as skele spec, bloat, t90 spec, volley, devourer's guard spec, touch/sap, etc. Improvise as needed. Go into p4 with as many volley stacks as possible.
P4 gorilla: invoke death, basic on gorilla to apply invoke death on it before scarabs spawn. As scarabs spawn, threads and attack piles where they are close together. Release volley on gorilla, then skele spec, bloat, improvise. Depends on speed of partner.
P4 Mager/chains: Nearly the same as P2, improvise mager depending on speed of partner, save volley/bloats/t90 spec for two of the chains. I personally like to devo in between chains so I can run freely around in that area.
P4 melee portion after chains/statue drop off: Same zerk rotation as P3 except team should be phasing before your zerk rotation is over, otherwise kill is likely too slow.
P5 charging portion: Depends on your roll. Follow what I do in video as the G2 roll. Will be very similar to G1 roll. Team needs to be precise about charging perfectly in sync. If you are a green roll during p5, as necro you should be stacking lord of bones during p5. Skele spec helps a lot with this. Be ready with 5 stacks to volley dogs once charging if finished.
P5 dps portion: As necro, you should threads, 5stack volley, sap (gets you back to 4+ stacks), volley again. Dogs should be dead or close to dead. Then split soul, and prioritize skulls, bloat, skele spec, and building stacks on amascut.
P6 core: When core is damageable, skele spec, volley, bloat, t90 spec, and be building back up to 5 stacks for minions. You should be 100% adren and 5 stacks going into this part.
P6 minions/amascut: As amascut moves her arms, begin with devo, then invoke death, threads, 5stack volley, sap back to 5 stacks, and 5stack volley again. Minions should be dead at this point. Then use a defensive to get back to 100% adren, and go into the same zerk rotation as p2/4. After amascut hits 450k, switch back to necro, conjure, and start building stacks.
P7: Invoke death and continue building stacks. Time your release when amascut becomes damageable. Release 5stack volley + t90 spec. Boss should be dead from the mage/meleers on team who will be melee EZK'ing during this part.
Team: DeathHunterX, Guardian Key, Hero0fLight, Re ol, Silverzyrux
Songs:
Elektronomia & JJD - Free
Dyro - Masquerade
Brooks - Pinball
#amascut #master #runescape #rs3 #speed
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