Commander’s Biggest Misplay: Playing Revenge, Not Strategy
Автор: MTG Specs
Загружено: 2025-08-09
Просмотров: 1675
Описание:
You’ve been here before.
You win one game (maybe two) and suddenly you’re the threat at every table.
It doesn’t matter what’s on the board. Revenge is in the air. Your reputation walks into the game before you do.
In Commander, this is the trap: we stop playing the game in front of us and start playing the last game. This video breaks down how revenge and reputation warp threat assessment, why it feels good to punish the “villain,” and how these biases can quietly hand the win to someone else.
We’ll cover:
The psychology of revenge and why it’s satisfying but costly
How player reputation shapes politics before the first card is drawn
Game theory insights to keep your decisions strategic, not emotional
Practical framing tricks to reduce threat perception
Ways to rewrite the “story” the table tells about you
If you’ve ever been unfairly targeted or maybe you’ve been the one targeting — this one’s for you.
🎯 Stay Weird — Like, subscribe, and share this with your pod.
📢 What’s the most unfair time you got targeted? Tell me in the comments.
Chapters
00:00 – The Wrong Player Gets Targeted
01:04 – Why “Tit for Tat” Doesn’t Work in Commander
01:35 – Revenge Feels Good (But Loses Games)
02:06 – The Question to Ask Before You Play
02:43 – The Reputation Trap at the Table
03:42 – Using Understated Weakness Strategically
04:08 – Strategic Deflection (and Its Risks)
04:58 – Why Flashy Wins Create Long Memories
05:15 – Playing Decks That Make Others Feel Powerful
05:44 – Dodgy Deals and Social Trust
06:15 – The Just World Hypothesis in Commander
06:52 – Playing the Current Game, Not the Last One
07:21 – Outro: Stay Weird & Stop Targeting Me
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