Which Sin Doctrine is Better? Born of Sin vs. Blind Allegiance Guide
Автор: Sheaffer 117
Загружено: 2026-01-30
Просмотров: 14
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Are you struggling to farm enough Sin for those late-game robes, or wondering if the Cult IV upgrade is worth the massive resource dump? In this episode, we finally settle the debate between the Tier 4 Sin Doctrines and take our weapon damage to the absolute limit.
QUICK FACTS / TL;DR
Doctrine Pick: Born of Sin (Unlocks Sin extraction for hatched Followers).
Key Upgrade: Might of the Devout VI (Significantly increases starting weapon levels).
Boss Defeated: Witness Agares (Darkwood post-Leshy boss).
Building: Cult IV Shrine & Temple (Max Devotion/Faith capacity).
DEEP DIVE: Master of Sin and Steel Welcome back to Woolhaven! Today’s session was a massive turning point for our cult’s progression. We’ve officially moved into the "God-Tier" of weapon scaling and perfected our resource generation. As of the early 2026 updates, the balance of the game has shifted toward automation, and today’s clip shows exactly how to set up your end-game loop for maximum efficiency.
The Sin Doctrine Dilemma: Why Born of Sin Wins in 2026 When the Red Crown presented the choice between Born of Sin and Blind Allegiance, the decision was strategic. In previous versions, loyalty was king, but with the latest 2026 tweaks, Sin has become the most valuable currency for late-game customization.
Born of Sin: Every follower hatched in the cult starts with a Sin point. This is essential for late-game play because it bypasses the need for the Drum Circle to kickstart your Sin economy. By breeding followers, you are essentially "printing" Sin points that can be used to craft the most powerful end-game robes.
Blind Allegiance: While starting with high loyalty is great for early leveling, by the time you reach Cult IV, you have better ways to farm loyalty (like the Praise Virtue ritual). Choosing Allegiance here would actually slow down your progress toward the final weapon tiers.
Temple Evolution: Cult IV Lore & Mechanics We finally pulled the trigger on the Cult IV upgrade. This is more than just a cosmetic change. Architecturally, the Cult IV Temple represents the Lamb’s total dominion over the Old Faith’s territory.
Mechanics: This upgrade expands your total Devotion capacity at the Shrine, meaning you don't have to check back as often to harvest prayers. It also unlocks the final tier of the Divine Inspiration tree, which is where the game's most broken defensive structures are hidden.
Lore: Notice the shift in the iconography during the upgrade sequence. The Red Crown is no longer just a tool of survival; it is now a beacon of a new era. The followers aren't just praying to a leader; they are praying to a god who has physically reshaped the world.
Sermon Power-Up: Might of the Devout VI The starting level of your weapons just took a massive leap. In 2026, the scaling for Might of the Devout was adjusted to reward players who max out their sermons. By unlocking Tier VI, you ensure that every crusade starts with high-DPS steel. In the Witness Agares fight, you can see the impact—even a fast weapon like the Bane Dagger is now hitting with the force of a base-level Hammer.
Witness Agares Breakdown: Post-Game Strategy Witness Agares is the fourth miniboss of Darkwood, appearing only after Leshy has been purged and the world has been plunged into the post-game cycle.
The Bane Dagger Strategy: In this run, the Bane Dagger was our MVP. Because Agares phases out and summons mobs every time he loses 25% health, the poison tick is vital. It drains his health even while he is off-screen, often skipping the final mob-summoning phase entirely.
Movement Patterns: Agares is a "charge-heavy" boss. Watch for the red arrow—he only moves in straight lines. By staying vertical to his position, you can bait the charge and punish his recovery frames with a heavy attack.
THE FUTURE OF WOOLHAVEN With the Cult IV upgrade complete and our Sin economy automated through the Mating Tent and Born of Sin doctrine, we are ready for the Silk Cradle. The goal is simple: total theological domination. We will continue to hunt the remaining Witnesses and turn them into the most loyal members of our flock.
EXTRAS 00:00 - Choosing the Sin Doctrine 00:25 - Might of the Devout VI Unlock 01:20 - Cult IV Temple Construction 02:30 - Entering Darkwood: Witness Agares Crusade 04:15 - Tarot Card Pulls 07:02 - Witness Agares Boss Fight 08:35 - Indoctrinating the Witness 10:15 - Managing Resources
Join the Cult: If this guide helped you optimize your flock, hit that subscribe button and ring the bell for more Woolhaven updates! We’re pushing for 100% completion in the 2026 meta.
#CultOfTheLamb #SinsOfTheFlesh #Gaming #IndieGames #Sheaffer117
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