Donkey Kong Country [GBA] SR - Loopy Lights [101%]
Автор: William5000000
Загружено: 2016-07-10
Просмотров: 3330
Описание:
My 101% speedrun tutorial of 'Loopy Lights' in "Donkey Kong Country" for the Game Boy Advance.
Full 101% speedrun tutorial:
• Donkey Kong Country [GBA] Speedrun Tutoria...
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Level starting:
Normally, in the SFC version, cartwheeling into the first Advanced Klaptrap would be possible on v1.0 and v1.1. But in the GBA version, it's the opposite.
Bonus Room #1:
More Barrel Cannon physics strategy. But this time, it's tricky.
After Bonus Room #1:
Use the background to determine when to jump on that Advanced Klaptrap. Otherwise, this part will be annoying.
Lettor O section:
This section can cause trouble.
After Star Barrel:
While approaching the 2nd Kritter, cartwheeling is usually the better option. However, there's quite a random chance that Diddy will instantly bounce off of the tire after jumping. Overall, this section can be uncomfortable to approach because of that tire.
After Bonus Room #2:
Defeating the Advanced Klaptrap after coming out of Bonus Room #2 is the better option, thus making this section a little more manageable. Doing this section any other way is very risky.
Be sure to go to Candy after this level.
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In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
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