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How You Misunderstood Sonic Level Design (+ Shadow Generations Impressions)

Автор: JP2427

Загружено: 2024-06-21

Просмотров: 22512

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Intro-0:00
The Good-0:50
The Bad-7:24
Conclusion/Shadow Gens Impressions-11:07

So recently a new trailer and some footage for the Sonic x Shadow Generations remaster was released, and the more I see of the game the more I’m liking the direction they’re taking the new Shadow campaign. I noticed that a bunch of people were and still are a little skeptical, saying the level they showed looked “too linear”, which got me thinking. Aren’t a lot of 3d Sonic stages linear? What about linear Sonic levels is inherently a bad thing? I think a lot of these fears are a side effect of the most recent boost games, Forces and cyberspace in Frontiers, having stages that aren’t super engaging, and left a lot to be desired for most people, including myself. But Sonic levels have been pretty linear for over 2 decades at this point, and by taking a step back and looking at the broader picture, I think it's easier to see why this linear works, and this linear doesn’t

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How You Misunderstood Sonic Level Design (+ Shadow Generations Impressions)

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