4 Unity Shader Graph tips for low-poly terrain (EN)
Автор: Itooh Gamedev
Загружено: 2024-03-30
Просмотров: 874
Описание:
After generating a procedural low-poly landscape with Unity Shader Graph, I wanted to share some of the lessons I learned. While shaders are great tools to model terrain, there are some pitfalls that are useful to know!
This video focus on 4 specific techniques, to help you create your own procedural landscape. However, I also wrote a complete tutorial of my method, that could also help you:
https://itooh.itch.io/sound-horizons/...
Music : Lockdown Charms, Martijn de Boer (NiGiD) http://dig.ccmixter.org/files/NiGiD/6... (CC BYNC)
Other resources:
Unity3D Procedural Low-poly terrain, by Evgeniya Glazycheva : Although this method relies on script rather than shader, I sill used its mesh generation part
/ unity3d-procedural-generated-low-poly-terrain
Derivatives DDX DDY, by Ben Cloward: If you want to know more about DDX and DDY
• Derivatives DDX DDY - Shader Graph Basics ...
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