MK11 Sub Zero Bread and Butter Combo Guide and General Notes
Автор: Bafael
Загружено: 2019-05-01
Просмотров: 50728
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/ bafael My patreon. It keeps me making stuff.
Combo notation:
xx = cancel
, = link, or juggle
1 = square or X
2 = triangle or Y
3 = cross or A
4 = circle or B
Starters -
12 - Safest, 8f startup
21 - higher damage than 12 but also 8f startup. Must complete string to make it safe.
b14 - Long range starter, -4 on block so safe.
b32 - Low starter. Cancel the 32 on hit, but complete the string with 321 on block for extra chip and better frame disadvantage.
f+2 xx ex iceball - dead of winter only. Unsafe, unconfirmable, overhead. Must go into the slide or the string in Thin Ice
4 xx ex iceball - Dead of winter only. Unsafe, unconfirmable. High damage
Extensions:
21 xx iceball, j. 2, b+143 xx slide/tackle
21 xx iceball, j. 3, (dash) b+143 xx slide/tackle - a little bit of extra damage here but the juggle is a lot tighter than using a jump punch. You can do this for any of his freeze combos.
21 xx iceball, j. 4, (dash) b+143 xx EX slide/tackle - standard 1 bar ender.
j. 2, 21 xx iceball, j. 2 (dash) 124 (krushing blow) - if you start with a jump in you can get your KB here.
21 xx iceball, crossup 4, 2, b+143 xx slide/tackle - This crossup 4 flings them toward you, enabling new juggles
21 xx iceball, crossup 4, 2, (dash) 124 - This combo allows the 8 hits required for his krushing blow.
21 xx iceball, crossup 4, 2, (dash) b+14 xx fatal - sample combo to fatal blow. Even a stand 4 into fatal blow does almost the same damage and is way easier, though.
Corner
any freeze, j. 4, 2, 2, 2, 2, 21 xx slide/shoulder
any freeze, j. 4, 2, 2, 2, 2, 124
Launching starters
raw b+2 - safer than a b+2 with iceball cancel.
b+2 xx ice ball
wakeup u+2, b+2 xx ice ball
flawless block u+2, b+2 xx ice ball
anti air d+2, d+1 xx slide/shoulder
any air to air, b+32 xx ice ball
Launching starter extension:
b+2 xx ice ball, j. 2, b+143 xx slide/tackle - Standard midscreen bnb for a midair freeze or juggle.
In the corner you do the same multi 2 sequence but limit it to two or three standing 2s because you've got a bit more gravity working against you.
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