Mortal Kombat Trilogy (Playstation) - Classic Sub-Zero Playthrough [HD] | RetroGameUp
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Загружено: 2021-03-21
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The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
TIMESTAMPS
0:00 Game Start
2:01 VS. Classic Sub-Zero
3:05 VS. Mileena
4:14 VS. Ermac
5:23 VS. Reptile
6:32 VS. Jade
7:55 VS. Sindel
9:15 VS. Smoke
10:33 Endurance 1 (MK2 Jax and Jax)
12:08 VS. Goro
13:27 Endurance 2 (Kintaro and Motaro)
15:09 VS. Shao Khan
16:46 Mega Endurance (All male ninja)
20:17 Credits
CLASSIC SUB-ZERO PLAYTHROUGH
Classic Sub-Zero (also known as Klassic Sub-Zero or Elder Sub-Zero) is mostly similar to his Ultimate Mortal Kombat 3 forms. In MKT, he gains a second fatality, a Friendship. However, he is notable for being the only playable non-bosses’ character that doesn’t have an Animality. In the Nintendo 64 version of MKT, he had the same Animality as the regular Sub-Zero.
Classic Sub-Zero is a simple character to use. He can use his Ice Blast, his Ground Freeze to make his opponent slide, and the Slide. While the Ice Move are great combo starter, the Slide is best used as a combo ender. He also has two combo, one kick based that sand the opponent far away, and one punch based that cause a launch, for more combo possibility.
Against the CPU, Classic Sub-Zero is powerful but has limited option. His only viable way to quickly defeat the CPU is to start his launch combo with a jump kick, a jump punch or an Ice Blast and finish it with a slide before repeating the pattern. Like the regular combo, repeatedly doing low punch to push your opponent and freeze him right after is another viable way.
As a side note, Classic Sub-Zero’s Fatality 1 is his head rip fatality he had in MK1. However, like in UMK3, it is censored (everything its pitch black, only sound effect are heard). Presumably, it is because of time constraint and new animation required for each character in the cast, but this has never been confirmed.
Mortal Kombat Trilogy for the Sony PlayStation was released in 1996 as part of Midway’s effort to bring a complete Mortal Kombat experience to home consoles. This version merges content from the first three arcade titles—Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3—to offer what was, at the time, the most comprehensive entry in the series available on a home platform.
The game features a total of 37 playable characters, including nearly all fighters from the arcade versions and several secret or previously unplayable ones. Among them are Rain, Noob Saibot, and Chameleon, a hidden character exclusive to this version who randomly cycles through the palette-swapped male ninjas. Notably, Johnny Cage returns in this version, portrayed by a different actor than in the earlier games.
Nearly every stage from the original arcade trilogy is included, providing a variety of familiar backdrops for combat. Each character retains their signature special moves, and the game supports multiple finishing options such as Fatalities, Animalities, Babalities, Friendships, and Stage Fatalities. A new mechanic introduced specifically for Trilogy is the Aggressor Meter, which builds up as players land hits. When full, it temporarily boosts the character’s movement speed and attack power, encouraging a more offensive style of play.
While the gameplay is mostly faithful, the console’s CD-ROM format introduces noticeable loading times between rounds and occasional performance dips, particularly during transformation moves or when using characters with complex animations. Audio quality is somewhat compressed, though it remains consistent with the overall presentation.
Instead, it relies on text-based summaries to conclude each character’s story. Despite these limitations, the game was well-received for the amount of content it delivered and the faithful recreation of the Mortal Kombat experience on a home console.
TAS tools were used in this playthrough.
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