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#811

Автор: AdmiralMcFish - Bosses and Hidden Characters

Загружено: 2018-01-16

Просмотров: 1189

Описание: A playthrough of the potential boss Krizalid in the Steam port of SNK’s King of Fighters 2002 Unlimited Match.

The first boss of the NESTS Saga, and easily my favourite. Compared to the stiffness of the later bosses in the saga, Krizalid is basically Rugal but on steroids. Wind kicks, multi-hit uppercuts, even his own version of God Press. He was Rugal in a new era, complete with two different forms, and goddamn was he a great boss to begin the saga with.

Krizalid is fast. Damn fast. He has amazing priority, combos with ease and has a pretty huge range with his attacks. His wind kick special move will either travel (qcf+A) or stay in place (qcf+C) depending on the button used. The projectile version deals insane chip damage, while the stationary version is not only defensive, but can be used in combos as well as for even more damage. In terms of differences from his original KOF ’99 appearance, Krizalid has two notable ones. Originally, his version of God Press was a multi-part special move, which required a follow-up attack (f+D) to be used after it had been executed. Here, however, that all changes. If the attack lands, it allows Krizalid to follow up with a special move or, even, a super move. Yeah. If it hits, and if you can get your timing right, you can get in a super just like that. And Krizalid’s version of God Destruction (qcf, hcb+C) is insane in this game. Just insane. They obviously missed this oversight during production, because Krizalid’s super does somewhere around 70% to a normal enemy. Seventy percent fucking damage. And he easily launches into it from his God Press move. Insane.

Coupled with some already pretty broken elements, this means that Krizalid is an absolute beast and more than capable of standing against any of the other bosses, despite supposedly being the lesser of them all. It’s nuts. His other super move (qcb, hcf+P) has also been altered in this game. In the original KOF ’99, it was pretty useless. You were either hit by the initial part of the attack which launched you into the air, or you were hit by the flaming sword follow-up attack. It didn’t do very much damage, and there was no point to using it, although the SDM variant was a little better. Here however, that has been fixed, with the move now hitting the opponent with both strikes in tandem.

All in all therefore, Krizalid is a pretty great boss. I was actually attempting to reach Igniz during that Mai fight (you need to be at low health to use a MAX 2 SDM), but as Sod’s law dictates things didn’t go according to plan.

That finishes it for the NESTS Bosses, but up next we see the final return of one of the most infamous SNK bosses of all time.

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