Radial sort around intersections, the how and why
Автор: Junction
Загружено: 2024-03-01
Просмотров: 272
Описание:
This is a houdini tutorial that will show you how to do a radial sort around any number of intersection points in a poly line geometry, as long as a couple of requirements have been met. We go through how to prepare your geo for the sorting to work, then how to do the sorting, and then finally I show a little example of what you can do when the sorting has been done. The tutorial has been made with houdini 20. Copyright and creation by Dag Kjetsa
Please note that this video has chapters, so feel free to explore them.
Links to further content:
Indie Pixel tutorial on radial sorting: • Houdini - Procedural Modeling Tips! - Radi...
Dokai tutorial (relevant section around min 03:00): • Complex Roads in Houdini - Part 1: Solving...
SideFX documentation on the atan2 function: https://www.sidefx.com/docs/houdini/v...
Wikipedia link to the atan2 function: https://en.wikipedia.org/wiki/Atan2
00:00 - Chapter 1 - introduction
00:42 - Chapter 2 - test case vs real scenario
01:55 - Chapter 3 - defining intersections
03:15 - Chapter 4 - setting up the rules
04:01 - Chapter 5 - starting prep - ensuring correct primitive numbers
05:48 - Chapter 6 - splitting primitives
07:34 - Chapter 7 - resampling the polylines
10:14 - Chapter 8 - vex code - what are the requirements?
11:24 - Chapter 9 - vex code - calculate a vector towards the intersection points
18:13 - Chapter 10 - vex code - calculate a sort value attribute
20:40 - Chapter 11 - do the sorting
21:22 - Chapter 12 - checking that the sorting works as it should
22:54 - Chapter 13 - the special case of three "armed" intersections
23:52 - Chapter 14 - demonstrating how solid the system is
25:26 - Chapter 15 - why is this sorting useful?
27:27 - Chapter 16 - example of the usefulness of the radial sort
31:14 - Chapter 17 - outro
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