How Old Games Faked 3D: Pseudo-3D Explained | Dinesh Richard | Tamil
Автор: Dinesh Richard - Game Dev தமிழ்
Загружено: 2025-07-11
Просмотров: 560
Описание:
Welcome to the fascinating world of pseudo-3D graphics, where limitations sparked legendary innovations.
In this video, we explore all the classic tricks developers used to fake 3D effects in 2D environments — including:
📌 Mode 7
📌 Raycasting
📌 Isometric Projection
📌 Parallax Scrolling
📌 Pre-rendered Backgrounds
📌 Wireframe 3D
📌 Billboarding
📌 Sprite Scaling
📌 Voxel Rendering
📌 Sprite Stacking
Whether you're a retro gamer, aspiring developer, or just curious about how these iconic illusions worked — this is your deep dive into the pixel-powered magic of early 3D.
Which technique surprised you the most? Drop it in the comments!
Chapters:
00:00 - Intro
00:39 - What is Pseudo 3D?
01:08 - Mode 7
01:47 - Raycasting
02:33 - Isometric Projection
03:20 - Parallax Scrolling
04:11 - Pre-rendered Backgrounds
05:02 - Wireframe 3D
05:48 - Billboarding
06:34 - Sprite Scaling
07:16 - Voxel Rendering
08:01 - Sprite Stacking
08:35 - Why These Tricks Mattered?
09:06 - Outro
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