Stop Boring Fights - 5 GM Terrain Tips for D&D & RPGs
Загружено: 2025-12-04
Просмотров: 276
Описание:
The Big Book of Battle Mats (this is the one I actually use, there's various other options from this publisher as well)
https://amzn.to/454m0kz (affiliate link)
Professor Dungeon Master's Ultimate Dungeon Terrain
• How to Make the Ultimate Cheap Dungeon Ter...
Want your players to actually jump off balconies, swing from chandeliers, and shove cultists off platforms instead of just saying “I attack again”? In this video I share five practical GM tips for using terrain and battle maps to make your D&D and tabletop RPG encounters more dynamic, whether you’re running full dungeon tiles, a Big Book of Battle Mats, Ultimate Dungeon Terrain, or pure theater of the mind.
I’ll show you how to match terrain to the style of game you’re running, make sure every encounter has at least one interesting feature to interact with, tie the map to the actual objective of the fight, reuse and reskin layouts so prep stays light, and use description or physical pieces to remind players that the world is something they can climb, flip, shove, and set on fire. If you’ve ever felt like your combats are happening in a white void, this will help.
0:00 Intro – Why terrain matters for player creativity
0:53 Tip 1 – Match terrain to the game you’re running
3:05 Tip 2 – Add at least one interesting feature to every encounter
4:52 Tip 3 – Tie terrain to the objective of the scene
6:18 Tip 4 – Reuse and reskin your maps and layouts
7:24 Tip 5 – Use terrain to remind players the world is interactive
8:51 Recap – Using terrain to make better D&D and TTRPG encounters
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