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Visual Scripting in Unity | Make Games Easy with Bolt, Playmaker, NodeCanvas, Behavior Designer, C#

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Автор: Greg Moss

Загружено: 2021-01-27

Просмотров: 1125

Описание: In this video series we are going to look at 7 different Visual Scripting options for Unity. Please Like & Subscribe to get notified of new videos.

Like my teaching style? Get over a dozen full length game courses in a discount bundle here:

https://www.FirstClassGameStudios.com...

See them on the Asset Store:

Bolt
https://assetstore.unity.com/packages...

PlayMaker
https://assetstore.unity.com/packages...

NodeCanvas
https://assetstore.unity.com/packages...

Behavior Designer
https://assetstore.unity.com/packages...

I do have these links as affiliates so I will get a tiny little bit from them if you have to buy them through the links.

Read below how we can teach you to become an expert game developer in just 20 hours! Yes! We can teach you in just 20 hours to creating professional games!

Learn how to build application in Unity without writing C# code. Visual Scripting is now mainstream. It is used to build AAA games. This is particularly true on the Unreal platform where Blueprints and visual scripting are utilized wildly to deliver complete commercial game solutions.

BOLT

Unity has been a bit slow to adopt a standard visual scripting engine. However in 2020, Unity took a step towards that by purchasing Bolt. Bolt is a powerful visual scripting language that is a great place for beginners to get started.

Bolt also includes a powerful state machine as well. This allows you to architecture complex game applications completely within a visual language. Even better, Bolt can quickly integrate and be used with external libraries.

PLAYMAKER

Playmaker is another powerful option that uses state machines and action based nodes to build up your game. Playmaker is much different that Bolt in that it focuses on the state machine aspects of visual scripting. This means that for C# developers, Playmaker requires a bit different way of thinking.

LATERAL THINKING WITH VISUAL SCRIPTING

At First Class Game Studios we often use visual scripting in our Mojo MasterMind group to introduce developers to lateral thinking techniques. Our research has proven that this greatly accelerates how quickly a developer can go from beginning skill levels to creating complex games using the latest design techniques.

With Mojo, First Class Game Studios has been able to teach people with virtually no coding skills at all to be come expert developers in just 20 hours. Yes you heard that right. 20 hours. If you would like to find out more, please visit us at:

https://FirstClassGameStudios.com

We can't wait to help you become a professional game developer!

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Visual Scripting in Unity | Make Games Easy with Bolt, Playmaker, NodeCanvas, Behavior Designer, C#

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