[Star 4] The Battle Cats - UL42: Rose-Colored Road!!
Автор: SilumanTomcat Reborn
Загружено: 2023-09-05
Просмотров: 36933
Описание:
00:00 - Speechless Tongues
A large spam of enemy with ZangRoo as interruption. It looks like a normal Zombie stage. It seems PONOS have learned that zombie has been powercreeped by Holy blast and they decided to design this cruel mechanism: On the third ZangRoo attack, it will come in large number. It won't come at once, but each ZangRoo is summoned every certain time frame. Because of that, your Holy Blast is unable to cancel all of the ZangRoo attack and gain free access to your base. What now?
The best way to counter this formation is to create several layer of defense that can repel all of ZangRoo attack. This is what I did:
1. Good anti-Alien tanker. The idea is to create powerful defense to stall all Alien enemy as long as possible to trigger ZangRoo burrow as many as possible. On Star 4, we only have few options: Catelite, Jetpack Cat, and Shellboner. If you're feeling lucky, you can try Luka Cat
2. Holy Blast
3. Awakened Bahamut. Strong burst attacker to instantly knock ZangRoo via DMG
4. Anti-Alien knocker such as Octoweight or Cat God
5. Another burst DMGer like IDI, Luza, or Zombear Cat. This is the final bastion.
Once you manage to prevent all ZangRoo to reach your base, you are almost done. Just don't die.
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01:57 - Lamps Aloft
Average Henry stage. Lure to build up stack and rush his blindspot using speedy unit. Probably the hardest part in this stage is the starting phase because dual Sir Rel is big potential to mess you up.
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03:18 - Ashes Just Ahead
Everyone's most beloved stage. But nowadays we have so many anti-Surge units that this stage becomes much more tolerable that yesterdays. So just spam all of your anti-Surge until you win. The key moment is killing the starting RedEnergy. Mostly because you want that money drop so you can properly build stack here. If you can't afford that state, just use Rich Cat and go all-out from the beginning.
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05:28 - Cloak of Hiding
Lure and subdue metal enemy then use them to flood the field with Wave/LD DMG until all Gooble is gone for good. The premise is simple. But as you know, this is metal stage. It bounds to be RNG-relied especially when you need to kill all Metal Doge ASAP. So expect some bad run every once a while.
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07:32 - Hall of Feasting
The original intentional is using peons spam to overload your defense and let W-Piigie to break through. But ironically, that also gives you large sum of money so you can just spam everything blindly. Kinda ironic, huh?
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09:32 - Roast Meat, Not Cities
It's surprisingly well-designed stage. Kugel Schreiber but dual boss. The main idea is to try to get enemy combination that works on your favour. On Star 3, it's extremely hard. But in Star 4, everything is simple.
My main goal is one: kill Master A before Bun-Bun Symbiote spawned. BBS requires dedicated Crowd Control. And if Master A stays around, it will be hard to preserve your stack. So here is the timeline.
1. Ursa-Major and Master A. We focus on Ursa Major first because he pushes hard but easy to kill. Few occasion Lil Dragon is enough to repel him.
2. Master A and Capy. This is the weakest enemy combination. If you didn't use Rich Cat here, it's good opportunity to stall and MAX your wallet. Either way, you have to kill Master A in this phase. You can use LD units like Mina or suicide unit like Doron.
3. BBS and Capy. With Capy being Single-Target enemy, you pretty much can ignore its presence. Your main focus is subduing BBS. Necrodancer is your best bet here. Sanzo won't work because he can still Wave. Keep BBS frozen while focus your attack on it. But sooner, Capy will go down and summon the final boss.
4. BBS and R.Ost. R.Ost is easy. Hitman and Jagandor is all you need to eliminate it. After you delete the bird, you continue with BBS.
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Music used:
Spike Rosered
• Mega Man X5 OST T15 Axle the Red Spike...
Labyrinth of Sunshine
TBA
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