Is World of Tanks 2.0 the turning point of Wargaming?
Автор: SIGURT
Загружено: 2025-08-23
Просмотров: 796
Описание:
World of Tanks 2.0 the biggest update in WoT history will be released in nearly one week! The players are hyped for the new Tier 11 tanks, but they come with a twist: active or passive abilities. Will these ability elevate the game or make it more like a hero shooter?
WoT 2.0 rolls out with the biggest rebalancing wave including long awaited buffs like the Type 5 Heavy and Fcm 50T. On top of that they also reworked the STOCK grind making it more enjoyable and competitive, which is great for returning and new players. WG removed the Radio modules completed, now you might questions yourself if you will get these experiences compensated? The answers will show that WG is still the same company: The experience lost to the radios will be collected onto the T1 of each nation.
Well on the other hand they disappointus with only 1 new map… yes only 1 new map for WoT TWO. At least it looks like a great thought through map, with nice flanki abilites instead of an uneganging hulldown stand off!
Next the new upgrade system had huge potential for creating unique builds in-between a singular tank, but Wargaming decided to make it as boring and unfair as possible. By letting you apply them all at once, if you have all unlocked.
Finally a we got a WoT campaign, something every og player was waiting for. ^^ Besides that we also got a new set of personal missions and the T11 reward vehicle looks like a buffed Gryphon! 💪
00:00 Intro
01:00 New UI & Garage
02:22 Tier XI
06:33 New Upgrade System
08:24 Rebalancing: Nerfs & Buffs
08:55 End of stock grind
11:24 New Matchmaking System
13:13 WoT Campaign & Third Set of Missions
14:18 New Map(s)
16:09 Armor Flashlight
17:37 New Sounds
18:55 New Random Events
20:10 Conclusion
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