ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

What's the Point of Critical Hits?

Автор: Design Doc

Загружено: 2021-04-30

Просмотров: 571612

Описание: The first 1,000 people to use the link will get a free trial of Skillshare Premium Membership: https://skl.sh/designdoc04211

Critical hits have been around for 50 years, but you'd be selling them short if you just think of critical hits as big damage numbers. Dragon Quest holds one of the first attempts to add basic crits to video games, but you can get a lot more creative with it. Games like Pokemon and Final Fantasy incorporated elements like status effects. Gears of War and Halo made the critical hit concept work in shooters, and Monster Hunter used the Negative Affinity system to really bend expectations. In between, there are countless indie games remixing and adapting the concept to create something new.


Let's dissect the critical hit and look at how you can use them to their full potential.

This video was sponsored by Skillshare.

Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast.
Support Design Doc on Patreon:   / designdoc  

Design Doc on Twitter:   / warbot400  

#persona5 #monsterhunterrise #dragonquest

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
What's the Point of Critical Hits?

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

What Makes a Good Cast of Game Villains?

What Makes a Good Cast of Game Villains?

What's The Point of Elements in Games?

What's The Point of Elements in Games?

Why Do So Many Games Have Tanks, Healers and DPS?

Why Do So Many Games Have Tanks, Healers and DPS?

How Can You Spice Up A Healing System?

How Can You Spice Up A Healing System?

This Psychological Trick Makes Rewards Backfire

This Psychological Trick Makes Rewards Backfire

What Makes A Great In-Game Shop?

What Makes A Great In-Game Shop?

What Makes A Good Difficulty Option?

What Makes A Good Difficulty Option?

What's Up With These Sketchy Tutorials?

What's Up With These Sketchy Tutorials?

Can we Improve Tutorials for Complex Games?

Can we Improve Tutorials for Complex Games?

What's The Point of a Weird Status Effect?

What's The Point of a Weird Status Effect?

How To Make RPG Combat More Interesting

How To Make RPG Combat More Interesting

What Makes A Good Roguelike/Roguelite?

What Makes A Good Roguelike/Roguelite?

виселица - странная игра

виселица - странная игра

The Power of Invisible Choices

The Power of Invisible Choices

What Makes A Good Secret Boss?

What Makes A Good Secret Boss?

How (not) to clone a classic

How (not) to clone a classic

What Makes A Terrible Gimmick Boss?

What Makes A Terrible Gimmick Boss?

20 Game Dev Tips I Wish I Was Told Earlier

20 Game Dev Tips I Wish I Was Told Earlier

How Can I Stop Item Hoarding In Games?

How Can I Stop Item Hoarding In Games?

Building Better Crafting Systems

Building Better Crafting Systems

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]