Powerplay@work
Автор: &ranj
Загружено: 2013-03-04
Просмотров: 452
Описание:
Compliance is top priority for most organizations. Due to the economic crisis there is more focus on the integrity of employees and the risk profiles of departments and teams. Unethical, or in other words counterproductive, behavior on the work floor can have huge consequences. It could seriously harm the image of an organization or it could even cause bankruptcy. Ranj and GITP have developed a new method that measures employee behavior by using the Powerplay@Work game.
The immersive storyline of the game confronts the player with various dilemmas. The simulation monitors whether the player initiates counterproductive work behavior himself and it also monitors how the player deals with unethical propositions from others. The two themes that are the core of the simulation are Boldness (applying pressure) and Dutifulness (dealing with pressure).
Boldness is the tendency that people have to overpower and manipulate others to reach their goals and to distrust people and to try to gain status for themselves. Dutifulness is the passive side of counterproductive work behavior. This means giving in to the request of others to conduct in counterproductive behavior or to show counterproductive behavior due to pressure caused by the organization. By using the Powerplay@Work game it is easier to produce the risk profile and to establish the tipping point from productive to counterproductive behavior. The results of the game have been compared to a relevant reference group. Therefore, a good comparison to 'normal' behavior is possible.
Validated research
Research has shown that the Powerplay@Work game can predict counterproductive behavior towards an organization (for example fraud, stealing) as well as counterproductive behavior towards individuals (for example bullying, sexual intimidation). The simulation is even better at these predictions than the existing questionnaires that are used for this purpose. Research also revealed that the simulation makes players less susceptible to provide socially desirable answers. The immersion and the rich context of the simulation makes the players to behave naturally. This makes the game not only more fun than regular instruments, it also makes the outcome more reliable.
If you are interested in using the Powerplay@Work game in your organization or if you are interested in the research results, please contact us at [email protected].
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