[CTGP-7 4th WW] Doge Desert -
Автор: Ɫεαⅎıυs
Загружено: 2025-02-09
Просмотров: 627
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I’m back! This time with the results of a week-long journey… Had a bit of fun on this track and it’s been one of my favorites since years ago, but it is NOT fun to TT at all high level. As close as I got to 1:44, the track just wouldn’t give it to me… I’ll explain in my run analysis below:
Lap 1: solid lap overall, .7s are always nice considering .68x is my BS here. The hops at the beginning could be slightly better, but it requires a certain spot to be driven over and then each hop consecutively timed after to save about .075 or so. It’s hard to get.
Everything was good up to the cave, and the turn before the boost panel was a highlight. Didn’t cut the corner coming out of the cave as tight as I should’ve, but everything after this was solid.
Lap 2: basically everything about the first half of the lap was bad. The first SC lost time due to 1) touching the sand slightly before the boost and 2) not angling more to the left to release my SMT and use some of the boost to bring me to the boost panel.
Approach to the 2shroom was good but the SC itself looks just… awful. Didn’t plan on letting my SMT go in the sand 🤢 but it actually helped between the shrooms a little and it overall the SC didn’t lose more than .1-.15 believe it or not.
The cave and everything after was so solid that it allowed me to PR… but racing this ghost afterwards was hell. Pretty much every run I’d gain on the SCs I’d lose all of the time in the cave or at theen stretch for whatever reason… my main issue with this track is that there are little bits of time saves/losses everywhere, and it can depend on random stuff like how you land from a trick (like after the bridge at the beginning) or any number of places that makes it just maddening to TT.
At the end of the day I didn’t sub but am so glad to be done here. Enjoy!
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