Low-latency streaming and personalized audio for live sports
Автор: AWS for Media & Entertainment
Загружено: 2026-05-13
Просмотров: 91
Описание: Live sports fans at home have always experienced a delay compared to being in the stadium, frustrating fans who want real-time experiences as close to the action as possible. This demonstration shows how protocol advances and cloud-based audio innovation are closing the gap between in person and at home experiences. The demonstration showcases how Low-Latency HLS, WebRTC, and Media over QUIC (MoQ) are able to reduce latency to below 2 seconds. Simultaneously, object-based audio technology on AWS enables viewers to personalize their listening experience -- bringing the crowd, commentary, and atmosphere to life in an entirely new way. Attendees will see how these technologies combine to deliver premium live sports experiences that rival in-stadium viewing while adding personalization that was previously impossible in traditional broadcasts.
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