05 XForm tools in modeling menu of Unreal Engine 5 6
Автор: Sudheendra S G
Загружено: 2025-06-07
Просмотров: 301
Описание:
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/ modeling-and-in-130511983
Project Setup
Started a new project called modeling practice.
Set up a new empty level and saved it under Maps - modeling_practice.
Added atmospheric lighting using Environment Light Mixer and organized it under an Atmosphere folder.
Enabled the Modeling Tools Editor Mode plugin.
🔹 Coordinate System & Pivot Points
Explained world space (X, Y, Z) vs. pivot points in 3D models.
Created 3 arrows with pivot set to base, center, and top respectively.
Demonstrated how pivot position affects object placement and rotation.
🔹 Transform Tool Modes
Shared Gizmo (World Space)
Moves or rotates multiple objects together using a central gizmo.
Shared Gizmo Local
Rotates or scales each object around its own pivot point.
Multi Gizmo
Lets you move, rotate, or scale each object independently.
Set Pivot Mode
Temporarily moves the pivot to a custom position during multi-object transforms.
🔹 Snap Dragging
Enabled snap dragging to precisely align and snap objects to each other.
Can snap by pivot point or clicked point.
🔹 Align Tool
Align objects based on:
Z-axis, X-axis, or Y-axis
First selected, Last selected, or Combined center
Alignment by bounding box or pivot point
🔹 Merge Tool
Combined two arrows into a two-headed arrow using the Merge function.
Options include:
Output type: Static, Dynamic, or Volume
Keep/delete inputs
Save as named output mesh
🔹 Instance vs Duplicate
Alt + Drag creates instances – editing one updates all.
XForm - Duplicate creates independent copy with custom name, type, and keep/delete options.
🔹 Edit Pivot Point
Used Edit Pivot to reposition pivot after object creation (top, bottom, center, etc.).
Essential for correct rotation, snapping, and alignment.
🔹 Bake Transform
Used to reset translation, rotation, and scale values to 0 and 1.
Ensures objects load with the correct default orientation and size.
🔹 Arrow Set Creation
Created directional arrows: North, East, South, West.
Rotated and baked transforms so that each arrow maintains its direction even after transform reset.
Scaled all arrows to 0.1 and baked again to make 0.1 their default size.
🔹 Convert & Cleanup
Converted static meshes (arrows) to dynamic meshes to remove from disk.
Deleted static versions from the content drawer without affecting level instances.
✅ Conclusion
Completed all core functions under XForm (Transform & Convert):
Transform, Align, Merge, Duplicate, Edit Pivot, Bake Transform, Convert
Set up for next session:
Pattern, Split, Transfer, Harvest Instances, ISM Editor
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