Weighted, Blended Order-Independent Transparency: Smoke
Автор: graphics3d
Загружено: 2014-03-16
Просмотров: 5884
Описание:
Smoke grenade rendered in the Unreal Engine, showing high opacity used as cover and smooth smoke simulation without traditional sorted-billboard popping artifacts. Rendered in real-time using the OIT technique described in:
McGuire and Bavoil, Weighted Blended Order-Independent Transparency, Journal of Computer Graphics Techniques (JCGT), vol. 2, no. 2, 122--141, 2013 http://jcgt.org/published/0002/02/09/
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