KF2 CD | Sharpshooter | Crystal Cavern_NOTAGS | nbd_v1 56mm NCZ | Precision | Waves 1-8 + DDOS
Автор: EtherealDoom
Загружено: 2024-08-31
Просмотров: 254
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8/30/24
I'm so mad I forgot to hit record after yhe server got fucked. Something made all our server connections shit the bed, so we reloaded, bought the same guns, jumped to w9, and crushed it out. Coco and Virazu both have w9 and w10 recorded (see below).
I, however, was so tilted I forgot to hit record again... :'(
To be confrontational for a moment, if you feel that the reload makes this victory invalid, I'll be happy to laugh you out of the room.
Anyway, laying down our first 56mm NCZ win on NBD felt incredible. Really proud of how far we've come. Our synergy has gotten so coherent and the calls are spectacular.
Crystal Caverns is a straightforward map with a strong converge. As long as you can stay coordinated in takedowns and keep the mando fed with extensions, you can output an astonishing amount of firepower. I particularly like playing the duo sharp because it becomes a flex position in the converge, and you have to worry about everything everywhere all at once. It's extremely engaging and challenging.
Commando (trio) :: Virazu (POV: • KF2 CD // Commando // KF-CrystalCaverns_Ne... )
Field Medic :: Leg-End
Gunslinger (duo) :: Coco (POV: • KF2 CD | Crystal Caverns | nbd_v1 | 56mm |... )
Gunslinger (trio) :: King of Bel
Sharpshooter (duo/flex) :: EtherealDoom
Sharpshooter (trio) :: X
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NBD_v1 is a beyond-mig3 cycle created as a successor to the esteemed MIG lineage. It spikes in difficulty extremely early, driving wave 2 and 3 economies to their absolute limits, then steadily progresses to a brutal finale. It was designed with a specific eye toward modded zed types like Anomaly and Apex.
There are significant quantities of mediums to keep teams on their toes, especially the omnipresent husks, which occur in a 1-1-1-2 pattern for maximum oppressiveness.
Larges are grouped to keep their numbers fair and distributed while also extremely challenging on every engagement angle, creating heavy buildups if left unchecked. Any rotations must be prompt, and overlong stays will mean you're likely to come home to major problems.
Waves are designed to produce minimal or no scrake trains and stay threatening down to the last few zeds. Closing fleshpound spawns heavily punish kiting, lost ground, and wasted utility.
NBD will push even the best teams to their limits.
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The precision category limits perks to Commando, Field Medic, Gunslinger, Sharpshooter, Support, SWAT (the traditional perks of CD).
Join the Tamari's KF2 Discord: / discord We're a chill and close-knit community looking to enjoy Killing Floor 2 (and even other games) drama-free and care about having fun above all else. The servers feature a lot of QoL improvements to the game and things like custom achievements, additional prestiges, and a lot more - all with the goal of augmenting the vanilla experience, not changing it. We also play CD basically every day and it is one of our stated goals to introduce new people to the mode. If you're interested, come join us! We don't bite :)
MODS:
Green tracers: https://steamcommunity.com/sharedfile...
Red ZT tracers: Given to me by a fellow gamer. No Workshop listing. Sorry!
Scope mod: https://steamcommunity.com/sharedfile...
CROSSHAIR
I use notpeelz reshade-xhair
1. Google "ReShade" and download it
2. Google "notPeelz reshade xhair," download it, and follow the instructions
Alternately, notpeelz also has it on Steam, if you play on Steam.
Google "peelz kf2 crosshair overlay" and the Steam Workshop link should come right up. That's probably the easier option, but I've never used it.
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