How to Build a High-Density, High-Detail Area that looks GREAT in Cities Skylines! | Coniferia 24
Автор: Infrastructurist
Загружено: 2022-11-18
Просмотров: 28967
Описание:
We're continuing the brand new city in the Cities: Skylines Region of Coniferia! With the first major line of the detailed tram network now in place, downtown Port Douglas is served by public transport in the form of a train line and trams! In this episode, we expand Port Douglas to the North West, specifically alongside the major avenue that cuts through the heart of the city. We will be developing this area with the same step-by-step approach used to build the downtown of the city, by establishing some height restrictions, placing down the most prominent buildings first, and then filling in the rest afterward. We spur into some really heavy detailing in this episode, which we need to be careful with to not tank the performance and/or hit prop limits - but in the end, the extra detailing seemed to be worth it!
All my Cities: Skylines Series playlists:
Coniferia: • Sunny coastal town! - Cities: Skylines Stream
The American Dream: • Cities: Skylines - The American Dream Teaser
Project JAPAN: • Starting A Realistic Japanese MEGACITY in ...
Building a realistic European/UK city (really old series!): • Starting A New City! - Cities: Skylines - ...
Patreon with ALL the juicy pictures! - / infrastructurist
If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist
Chapters:
0:00 Introduction
6:21 Tour of the region of Coniferia: The city of Pine Harbour, the town of Tagfield, the sleepy suburb of Danton - and last but not least the Capital City of Port Douglas
10:27 Plan for our approach to ensuring a nice slow-density transition from downtown to this new inner-city area
14:55 Starting the development with the first step: using our designated height restriction to find and place the most prominent buildings
19:31 Adding additional road networks in this area
22:29 Developing the lots sitting between the big buildings facing the avenue and the highway and its on and off ramps
29:18 Continuing the detailing of the backyards with underground parking access
33:16 Upgrading road and using node controller and lane controller mods to widen it and add fillers
34:57 Continuing with the development of residential: row houses, apartment complexes - as well as a bit of industrial
38:37 Developing the super tricky spots between the raised and sunken roads near the central train station
41:46 Recap of what has been built so far
43:14 Building a new bridge over the train tracks - future tram bridge hopefully!
45:15 Developing the super tricky spot at the corner of the central train station
50:11 Building a simple low-detail park between the train tracks and the main avenue
51:35 Outro - Recap of everything built
56:01 Final Cinematics
What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.
Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!
Q & A:
Do you have a MOD/Asset list?
Not at this point in time.
Which map is this?
Anahita Pass by Owl - although slightly modified
Which Theme and LUT are you using?
Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.
How do you place residential buildings so fast in suburbs/neighbourhoods?
I use a tag-based trick with the Find It mod, I've made a tutorial here: • Build Cities The FASTEST Way With This TRI...
Which visual MODS do you use?
Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.
Which graphic settings does your game run?
Everything is set to high, 1440p resolution.
Hardware specs?
3080, 32 GB ram, I5-12600KF.
Music;
https://www.streambeats.com/
YouTube Audio Library
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