CALL OF DUTY: INFINITE WAREFARE All Rigs intro. Ability/payload, traits 1080p
Автор: TheGaming Pirate-FR
Загружено: 2016-11-09
Просмотров: 609
Описание:
COMBAT RIGS IN DETAILS
►Merc (Heavy)
Focused on defense and heavy suppression fire.
Payloads:
Steel Dragon – heavy beam based weapon with multi-target tracking, a hip fire weapon that shoots a concentrated beam against multiple enemies and burns them down. It’s not high damage but suppresses groups.
Bull Charge – equips you with an armored riot shield to penetrate enemy defenses, or quickly take out opponents that stand in your way
Reactive Armor – this high-voltage armor system vaporizes incoming small arms fire
Traits:
Infusion – regenerates health faster.
Man-At-Arms – Rig augmentations allow for carrying heavier loads with minimal effort. Start with maximum ammo capacity and weapons don’t impact movement
Shock Wave – press a button in midair to activate a devastating slam
►FTL (Assassin)
Experimental technology built around guerrilla tactics.
Payloads:
Eraser – a compact experimental energy-based handgun that evaporates enemies
FTL Jump – localized FTL burst that lets player rapidly traverse space to charge or escape.
Phase Shift – displaces you into another dimension, avoiding damage. Other phased players can engage you.
Traits:
Supercharge – killing enemies will drop cooldown packs that help your team boost their super meters
Perception – offers additional situational awareness, alerts player if someone is looking at them from off-screen.
Powerslide – enhanced sliding capability that increases speed, distance, and allows you to ADS while sliding. Also has a greatly diminishing boost cost
►Stryker (Tactical Support)
Geared for squad support and area of denial.
Payloads:
Gravity Vortex – Prototype launcher that fires a slow-moving projectile which distorts gravity, pulling in and damaging enemies
Micro Turret – compact multi-surface deployable turret will definitely get you kills and helps Strykers fulfill both of their primary functions.
Centurion – destroys enemy projectiles and applies a powerful electromagnetic field
Traits:
Relay – placed equipment will alert the player when enemy targets are in sight
Trophy Drone – flies with player and can self-detonate to stop incoming grenade.
Hardened – placed equipment and drones have increased health and can also persist through the player’s death
►Warfighter (Mid-Range Assault)
Built around a mobile mid-range style of combat (think of this as the generalist soldier).
Payloads:
The Claw – rapid fire spread-shot weapon with ricochet ballistic rounds, designed to take out the enemy in front of you and around blind corners. Aim down sights for more focused damageOverdrive – grants a temporary speed surgeCombat Focus – gain double streak points for a limited time
Traits:
Ping – kills and assists activate sonar ping at the enemy’s death location, revealing nearby hostiles to teammates. Enemies killed by teammates after being pinged will give you bonus scoresPersistence – where scorestreaks no longer reset when you die, but take higher point values to attain. You can only earn each of your scorestreaks once per matchResupply – Resupply lethals and tacticals by picking up scavenger bags after successful kills with bullet weapons
►Phantom (Marksman)
Specializes in concealment and long-range engagements (the marksman/sniper).
Payloads:
Ballista EM3 – highly accurate electromagnetic projectile launcher with increased penetration capability, to take out the enemy and pin them to the wall
Active Camo – renders you almost invisible
Pulsar – advanced EM sensor allows you to visualize enemy positions
Traits:
Marked Target – damaging enemies will mark them for death, preventing health regeneration for five seconds. Marked enemies that are killed by teammates will award you with a bonus score
Rearguard – spawn in with a back shield that protects against attacks from behind. While the shield is active, melee attacks from anywhere but the front are negated
Heightened Senses – while in ADS with sniper rifles, gain increased audio from nearby enemies. Warning blips will also tell you if enemies are nearby
►Synaptic (Close Quarters)
Optimized for speed and close quarters combat (run and gun style, intimidating).
Payloads:
Equalizer – dual integrated machine guns with built-in suppressors for close quarters combat
Reaper – switches to rapid melee combat mode
Rewind – rewinds your position and replenishes health and ammunition
Traits:
Rushdown – faster recharging jump pack that also damages enemies directly within the jump pack blast
Propulsion – press a button to quickly dash in any horizontal direction
Combat Burst – after each kill, gain a brief boost to movement speed
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