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Branching Dialogues in RPGs - An Evolutionary Dead End?

Автор: Joshua Sawyer

Загружено: 2017-01-23

Просмотров: 31423

Описание: more-t-t said:
How do you think about the state of dialogue system in RPGs? Some says it doesn't evolved much in the past decades as it needs to be and the developers should not be content in branching dialogue system. Some says branching dialogue is an evolutionary dead-end and should take a different approach. What's your take on it? Have you and Obsidian considered different approaches? Do you think it is better to further refine the current form for the time being? (Well, before the super AI :P)

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